![]() What do you guys think? any comments or suggestions? mesh file but instead only write their position in the scene file (e.g. I use referenced models in my scene so I can detect that in the script and avoid exporting them as another. My goal is to fully automate exporting and use Softimage as my level editor. Compiled against Softimage 2010 SP1 and Ogre 1.7 (static linking. Useful in that you don't need to reset the object position to (0,0,0) before exporting. Ability to set offset to the mesh position and rotation when exporting. Exports NURBS as well as well polygon meshes. Hidden polygons will not be exported as part of the mesh: Now you don't have to mess up the model for the artists when you want to optimize the geometry by remoing parts that are not needed. The subdivided version of the model will be the one that's exported. Meshes will now be exported with subdivision: Just press the + sign and export. ![]() A scripting command to export meshes: This is to allow automating the export process. I made a few updates to the Softimage XSI exporter:
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